Building a Turtle Graphics Application with Design Patterns

Flatten the Cost-of-Change Curve in Software Development!

Ready to take your programming skills to the next level? Join Francesco Cirillo for a hands-on course on building a Turtle Graphics app with advanced design patterns and techniques. Unleash your creativity and learn to build scalable and maintainable software.

Here you can find the next session of this workshop:

Here you can find the next session of this workshop:


Nicole Lemke

Software Manager, 4flow AG

If you not only want to know what “Object-Oriented Programming” means, but are also interested in its origins and what it can achieve, start here, at the very beginning. Let Francesco take you on a journey. Learn about the essence of good objects and write good stories that those objects can tell.


Course Programme

Why Turtle Graphics?

Turtle graphics is an educational programming tool that has been around since the 1960s. The concept was developed by Seymour Papert, a computer scientist and pioneer in the field of artificial intelligence.

Papert's idea was to create a programming language that would allow children to explore mathematical and geometric concepts in a visual and intuitive way. The result was Logo, a simple programming language that could be used to control a virtual turtle. By issuing commands to the turtle, such as "move forward," "turn left," and "pen up," children could create complex patterns and shapes on the screen. Logo quickly became popular in schools and universities as a way to teach children about computer programming and geometry.

In this course, you will learn how to build a turtle graphics application from scratch and apply good design practices, including software design patterns, to create a well-structured, maintainable, and extensible software system. By building a turtle graphics application, you will gain experience with concepts such as state management, geometric transformations, and user input handling. You'll also leverage advanced design patterns like the Model-View-Controller (MVC), Interpreter, State, Command, and other patterns to create a flexible and scalable architecture, giving you a solid foundation in software design.

Your learning goals

Studying HotDraw can offer a number of benefits for individuals interested in software design, including:

  • Combine multiple design patterns: Learn how to apply design patterns such as the Model-View-Controller (MVC), Interpreter, State, and Command to create a flexible and scalable architecture.
  • Develop a programming language: Learn how to create a simple programming language for the turtle graphics application to automate repetitive tasks and enable new possibilities.
  • Gain experience with user input handling: Develop skills in handling user input through the graphical user interface to provide a better user experience.
  • Familiarize with geometric transformations: Learn how to manipulate the turtle's movement and orientation on the canvas, providing a foundation for advanced 2D graphics.
  • Practice state management: Learn how to manage application state to create complex programs with multiple features while maintaining a clear separation of concerns.
Programme

Coming Soon!


Building a Turtle Graphics: The Turtle Moves

Introduction

Our Turtle Graphics Application

  • Defining the application we want to build at the end of this session.

Q&A and Feedback


Carlo Garatti

Software Engineer, Oracle

If your question is about how to write valuable software, this program is for you!! Through one-on-one lessons with Francesco you will learn how to fit the right techniques and tools in the exact phases of the software development cycle. You will fix and apply these ideas in real cases. And, last but not least, in an enjoyable way!


About the Course

Course Info

Format
6 x 2-hour sessions (max 8 participants)

Length
Three weeks

Language
English

Delivery Options
Live online, onsite and in-house

Is this Course for you?
This training is aimed at software designers, software developers, team leaders.

What do you need for your Course?
No previous knowledge is needed. Much passion is required!

Certificate of Attendance
This Certificate is delivered to all the participants who have attended the six parts of the course and successfully delivered the assignments.

Related Activities

About the Trainer

Francesco Cirillo

Francesco Cirillo has worked at the forefront of the software industry for more than 30 years. In a career spanning startups, corporations and freelance consulting, he has mentored thousands of professionals, developers, managers and software teams.

In the 1990s he worked as a Senior Consultant and Mentor for Sun Microsystem, expert in Software Architectures and Software Development Processes and Java and Object-Oriented Evangelist.

Francesco is one of the pioneers of Agile Methods. He started working on XP and TDD in 1999. He was chosen by Kent Beck to develop the XP community in Europe and as reviewer of the second edition of the book Extreme Programming Explained. In 2000 he created XPLabs, the first company in Europe to offer comprehensive services on XP: software development, training and consulting.

In 2007 he created the Anti-IF Campaign to raise awareness in the international community of software developers to apply good design principles to grow software in a sustainable way.

Since 2008 Francesco stopped actively working on Agile Methods and started to develop RRP, a new method of software development. In 2013 he created Cirillo Consulting based in Berlin to offer professional training and consulting on productivity and software development.

Francesco invented the Pomodoro® Technique, a renowned time-management method used by millions of people all over the world, while being a university student looking for a way to get more done in less time.

Read the Francesco Cirillo's complete profile.


Price & Conditions

Building a Turtle Graphics Application Challenge

€975.00

Learn by interaction:

Please read our terms and conditions for training courses here.


Marco Isella

Software Engineer

Francesco has changed the way I work, and more.


Upcoming Sessions

Here you can find the next session of this event:

Here you can find the next session of this event:


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